Re: Something to maybe look at
Yes the mines are still bought but as you noted they will not explode when the setting is OFF and AKAIK that has been like that since SP1 and again....AKAIK you are the first person to question it so in this case that is normal game behaviour. The intent of the button was to render mines harmless and could be used when playing a scenario if the player found mines a hinderance so it was never intended ( AFAIK.,.. ) to shut off the AI's mine buying in a generated battle/ campaign
OPfire we will look into to double check but the game guide does say...."Units which manually turn to face a new hex may now draw enemy opfire if this setting is ON. This affects both infantry and vehicles at different ranges and there are random variables that make it unpredictable. In hex infantry movement could possibly attract opfire from enemy units up to 3 -5 .
I just ran a test with infantry units within two -three hexes of one another and with opfire on turn ON there was opfire when I spun around in the hex but not on every turn in hex that I made and that is normal as described in the GG....when I turned the control to OFF there was no opfire no matter how many spins I did in hex so it does seem to be working as we said it would.
Testing was done on a flat map, no terrain aside from low grass with visibility set to 70 and as I said, infantry units within two -three hexes of one another
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Last edited by DRG; October 23rd, 2018 at 09:51 AM..
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