Re: The Western Way of War today.
In game terms it is generally very easy for a Western force to win a defensive battle against the AI.
I have set up games where a reinforced Company of Royal Marines, with some Heavy MG's, etc, in a defensive position, and with some artillery and air support, were able to defeat vast hordes of AI controlled Taliban, with relatively small losses.
The challenge is to use a Western force to attack a dug in non-peer enemy and win without suffering heavy losses. This is much more difficult.
I have been working on a contemporary game based on the British Army taking out a dug in Zimbabwe armoured force -no doubt wish fulfillment, since I detest Mugabe- and they can certainly win every time, but it is doing so with relatively few friendly casualties that is the harder thing to do in the game. In reality I am fairly sure many of the enemy would start to run fairly early on. To get this right in the game as shahadi says you have tinker with preferences, etc...
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