Quote:
Originally Posted by kingbowl
strange to me i attack infrantry 17 hexes it fired 1 manchine and 2 rockets but i end my turn and then the infrantry fired on my chopper it counterattack and then it fired all the guns and rockets a bit strange
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Thanks for this post. I have had similar thoughts as well. However, remember the percentage of hit from a distance of 17 hexes maybe low with MGs and rockets. Additionally, consider each hex is 50 meters, so a "dice roll" to use table top terms means it is probable not a hit on the infantry unit, say a 9 or 13 man squad, but suppression; and, supression improves with each new turn depending on your preference setting. Secondly, a turn is about two minutes, we may need more than two minutes.