Thread: Tall buildings
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Old March 28th, 2018, 12:33 AM
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RightDeve RightDeve is offline
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Default Re: Tall buildings

I would like that saved file please.
My experiences in the past always showed ground level building using that technique.
But as you said, maybe your case was an exception to the rule.

Re: imp's suggestion, I was thinking if troops standing on wheat fields have higher elevation LOS (I've tested this) then maybe a new building type could be created like that. That is, instead of "object height" as in Trees in which the troops don't have higher LOS, make it like "terrain height" as in grass/wheat fields (I saw even when ground level says 0, but the wheat field height is 3 AFAIR, troops still have higher LOS; this is proven when the troops stand outside of the wheat field its LOS is blocked, but when standing on the wheat field, the LOS can go far across the wheat fields).

Given new building type has been created in the past (adobe buildings), I think creating a new building type with such "height" is not impossible.
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