Thread: Map scale
View Single Post
  #4  
Old July 3rd, 2018, 09:38 PM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 502
Thanks: 411
Thanked 142 Times in 102 Posts
jivemi is on a distinguished road
Default Re: Map scale

OK, so unit speeds are overstated (mine are in mph) given the time frame. Infantry moving 6 hexes in 3 minutes (reported at 6 mph) are actually going somewhat less than 4 mph, varying on whether you're using yards or meters. Roughly splitting the difference it's about 3.6 mph. So dividing that by 6 means a unit moving only 1 hex per turn is going less than two-thirds of a mph, not the 2 mph displayed. Therefore a Stuart traveling along a road at full MP (19) is going at only about 11-12 mph, not 35 or so (converting from 58 kph). Like hit chances one should take in-game speed figures with a grain of salt.

As for shots per minute it seems that SP gives firing opportunities which are consistent with game scale and parameters (like hitting or target toughness), not practice range figures or actual combat results (an overwhelming majority of rounds missed their targets in WW II). This allows for a relatively consistent model of combined-arms combat to be played sequentially in a reasonable amount of real time.

Bottom line is SP is a wargame not a simulation. Don and Andy have stated that numerous times in the forums. Cheers and have fun!

Last edited by jivemi; July 4th, 2018 at 07:16 AM..