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Old April 20th, 2017, 09:32 AM

KV7 KV7 is offline
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Default Re: USSR Long Campaign

Battle 1:

Poland 1939; meeting engagement; max map size.

I take an added 2 Su-5 battery as support.


Visibility is 55 hexes. The far right flank (top) features a paved road covered in heavy forest running east-west. A little to the center lies a large commanding set of hills overlooking one set of objectives.
Moving closer to the center we have more hills and then a set of crossroads around a swamp and some forest. On the right we have a large forest and a little plain.

There is an unpaved road running roughly north-south and another in the middle running east-west. Controlling this junction will be very advantageous.


My initial thought was to rush the far right flank using the paved road. But the dense forest weighs against the use of armor here.

The final plan is an attack on three axis. A small force will take the hills on the right. Another force will take the central hills. The main body will push for the crossroads. I leave both flanks undefended and with no forces allocated to them.

The plan is to make contact ideally near the crossroads and defeat one part of the force quickly. Then I can redeploy to meet the rest as they appear. The artillery can be used to stop any concerted thrusts.

Phase 1: recon and the first battle of the crossroads

I quickly (turn 5) take the hill to the north and unload a mountain scout platoon onto it. The objective is taken; no enemy sighted int his region.

The same turn I take part of the crossroads offloading some scouts into a village. They spot a large enemy thrust including I guess around 9 to 12 medium tanks; a cavalry company; probably an infantry company as well advancing near the swamp towards the crossroads village. Every Su-5 tube (24 tubes) gets allocated onto the ground ahead of them. The scouts get set to range=1 to keep hidden; they will be used as spotters. Artillery is allocated up to danger close to them; they have the numbers to get that close I fear. They are maybe 12 hexes away.

I also immediately start to wheel any available units towards this engagement. Already in the vicinity we have 6 BT;6 T-28 and 3 B-3.

The armor to the north wheel towards the center; the center force advances rapidly, we are now attacking on two axis; on on the crossroads and one on the center hills. The right (north) flank is now just the single mountains scouts platoon.

This engagement near the crossroads quickly turns into a Polish nightmare. The cavalry is quickly routed and 3 tanks lost. Then the artillery falls just as the infantry and armor bunch. 6 more tanks try to push on through the hail of 122 mm shells. Soon they are all turned into smoking ruins from 45mm and short barrel 75mm guns. No Soviet losses as yet. A single cavalry unit makes it to the village and is dispatched at point blank range from mountains scouts using rifle and satchel charge. By turn 12 the advance is halted; we now have about half of the Soviet armor around the crossroads; 2 mountains scouts platoons and 4 snipers.

I am starting to worry about enemy artillery fire given the mass of troops I have in one spot. Many of my SU-5 battery are now out of ammo and fire is at approximately 60% effectiveness. I also worry about(on map)counter battery fires on my artillery. I hope I have time to reload the artillery and move them before we have another serious engagement.

I now have two out of three objective clumps; the north (watched by the scout platoon) and the central bunch near the central hills. The third objective to the south is ignored for the time being; but the main force near the crossroads can pounce on it getting there in 3-4 turns if necessary.

Thus ends the first phase of the battle.
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