Quote:
Originally Posted by chrispedersen
I'll expand on edi's answer: some afflictions are harder to cure than others. With a low grade healer, it often isn't even useful to heal the units. If they're not sc's or high value units just do a march of the lepers.. and send them to die
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To clarify the expanded answer: If a unit has Healer (30), there is a 30% chance that it will TRY to heal an affliction on each unit. If that 30% roll succeeds, then another roll is rolled against the affliction. I believe some easy afflictions (like Limp, and thankfully Disease as well) are 100%, so the second roll is superfluous. However, regrowing arms, curing Feeblemind, restoring eyes..... these are not simple, or guaranteed results.
Depending on the cost of the healers, and the value of the units being healed, it can be advantageous to stack more of them, else you may be waiting a long time (and you still might, damn you random!).