Re: Demo bugs
Following up on (2) - the crew issue - I just had it happen to me again, this time on a non-struck friendly and a struck/uncaptured friendly at the same time. However, I have now figured out a work-around: if you dump all the crew into idle and switch on Auto allocation, then the AI will assign out all the crew you should have a couple rounds later. Oh, and I'm now using the full release, so it's not just a demo issue.
I'm wondering if the problem isn't more User-allocation related, which I always have set on all my ships. I can't stand how Auto allocation prefers full gun crews over adequate sailing - changing speed or tacking when you need to is a heck of a lot more important than making sure every gun in broadside fires IMHO.
- Loops
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