Thread: UAV Modeling
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Old August 11th, 2005, 04:51 PM
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Default Re: UAV Modeling

Quote:
Why?

From what I've read, a common tactic in Iraq is to have a UAV overhead much of the time to provide exceptional situation awareness for ground troops.
Of course it is realistic, I don't deny it.

But the point was that the whole game is turn-based. So having a plane loitering around for more than one turn (5, 10 minutes) would mean that at some point you would have a running UAV, at some 300mph, staying motionless on the board for a whole turn, looking dumb while everyone takes pot shots at it. And don't hope for too much reaction fires/evasion manoeuvers in such cases, particularly from a non-piloted craft...

At the very best it would behave like a chopper, running away in odd directions when fired at, which, replaced in real-time scale, would looks quite strange...

Anyway, sending a UAV (or two) turn after turn will have the same effect as having it loitering around endlessly, since no enemy unit could escape unnoticed in between, there being no inbetween.
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