Thread: ME Mictlan
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Old December 7th, 2006, 02:35 PM
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Default Re: ME Mictlan

Well, to play devil's advocate I'll argue the points raised.

1) Dominion spread without blood sacrifice is only an advantage compared to Mictlan of other eras, not an advantage compared to other nations. If this is what they gain at all those other losses from other erras, I'll have to go ahead and say they're very underpowered in this comparisson

(the rest of these I'll take as Mictlan's strengths relative to other ME nations, as that's who they're actually going up against)

2) Mages don't have old age. That's because they're not very powerful. I think age is auto calculated based on how many paths of magic a mage has. This is not an advantage, its just a result of the fact that their mages are now sucky.

3) They have good, cheap, sacred troops. True, as I mention I think this is the only thing they have going for them and I think it's too one dimensional to be the sole strategy in multiplayer. The AI won't adjust, but just try riding that one trick pony against a group of humans...

4) Ease of site searching. I guess you could say this is a mild advantage vs some nations, but because their mages are all single path and only recruitable from the capital it takes a big hit in production time to get a group searching...at which point you've got a big group of wandering mages NOT researching. Between trying to recruit mages to search sites, mages to research, and leaders for your armies of expendable lightly armored troops, you've got quite a bit of production competition in the early game. You could use site searching spells I guess, those single path mages ARE perfect for that, but that's hardly a huge advantage to have access to 4 paths of magic gems with no good mages to use them.

5) Take a blood magic pretender and get access to national spells. Sure, except you've got no blood slave economy to cast those nice blood summons...

So, I still don't see how they're not far below average. The only thing they really have in the plus column is good, cheap sacred troops, but with the crappy mages, crappy non-sacred troops, and nothing special about their dominion (miasma, heat/cold spread, auto spawn troops, etc), they're basically stuck with only one stragegy. Plus, the sacred troops though good, are lightly armored and more expendable than plenty of the other good sacreds, so you're gonna be quite limmited if you're trying to use solely sacreds to carry your conquest as you can only recruit a handful per turn from each temple-upgraded castle.

I dunno, I've still got quite a few more to try in Dom 3, but I can't think of a single other nation in any era which is worse off then ME Mictlan. I always felt Mictlan was nerfed in other ways because they were so powerful in blood magic. ME Mictlan loses that strength, and just keeps the nerfs...
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