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Old January 13th, 2008, 04:54 PM

LDiCesare LDiCesare is offline
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Default Re: RPG in dominons world

Why not use the dom rules to start with? They are explained very clearly, except maybe for morale, but you could do all combat with some d6.
This system looks overly complex to me (tactil perception != dexterity, different from other perceptions and agility, among others), and the site is a bit vague here and there. The weapon skills are many and specialised, so one couldn't change weapons the way any Dom super combatant does when you equip him with a sword instead of its spear for instance. An experienced spearman is totally useless with a sword or even a partisan under this system.
So this provides a list of skills, with a nice experience system for it. But the magic system should be reworked, so why not use the dom3 system as is? You only need to adapt the spell research system. Of course, dom system is combat oriented, and not as flexible as that described in this game, but I don't think it would be that hard to pick which magic school and path can be used to create an illusion.
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