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Old October 8th, 2006, 02:33 PM

Fate Fate is offline
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Default Re: Weird World of Dom 3 (UnHuman Pretenders/Natio

Ok, I will begin with a disclaimer. One, I like national troops, so these may seem a tad powerful. Two, the early era version of this nation is a rather crude interpretation, and I will be happy to hear alternative ideas.


Algoa/Automa/Tithia:

This nation contains some humanoids, but is built on the back of machines. The early era is inspired by totem poles (see disclaimer above), followed by automatons, followed by gunpowder! Some of the later units might "eat" resources instead of (or on top of) supplies.



Algoa:

This is a nation of some humans who worship the totems.

There are some human units, mostly with light armor (should the heavy armor be wood, skin, or bone? historical referrence needed here). They have good defense (11 - 14), precision (10 - 13), survivals, standards (totems), and stealth. Good, but expensive units. Gold is primary resource.

The key feature is the totem poles. These have low (1 - 2) map movement, NO APs, and magical attributes. There are some totem units. An incomplete list (of the recruitable ones) is:

Units:

--15 G, 4 R Militia (better name?) > spear? Bow? All survivals - wasteland.

--25 G, 11 R Warrior > spear (or other melee?) stealth, all survival - waste.

--25 G, 12 R Warrior > Bow + melee (spear? dagger?), stealth, all survival - waste.

--30 G, 15 R Heavy Warrior > Bow? Melee (spear? dagger?), armour for prot 13+, all survival - waste (no stealth).

--20 G, 15 R Totem > standard +10, high stats, but susceptible to fire and has no armor or weapons. It is also blind and sacred (this carries for all totems).

--40 G, 15 R Black Totem > stealth, fear +0, patrol+2.

--50 G, 20 R Bird Totem > can fly, calls 1 - 3 birds at the beginning of the battle, standard + (5-10), mountain survival.

--50 G, 20 R Fish Totem > Amphibious, calls 1 - 3 fish, standard + (5 - 10), swamp survival.

--50 G, 20 RWolf(?) Totem > Summon 2 - 4 wolves, standard + (5 - 10), forest survival.

--60 G, 10 R Light Totem > Righteous light - 5+ AP non-strength damage. MR negates, x2 (or 3) bonus vs undead. Standard+ (5 - 10)

--40 G, 25 R Petrified Totem > Siege/Repair+3, standard + (5 - 10).


Commanders:

--20 G, 5 R Scout > Stealth + 10, 15 leadership, all survivals - wasteland (?), bow?.

--25 G, 10 R Chief (better name?) > leadership 40, Standard?.

--35 G, 10 R "Better Chief" (better name?) > leadership 80 - 120, Standard?.

--60 G, 1 R Shaman (or would priest be better?) > 1H1N 0.1?AEW, 10 LD (stealth?).

--150 - 250 G, 20 R Storm Totem > 2A, Lightning bolt, flies and can bring 20 size points with it. Blind, fire vulnerable, sacred, only 3 misc slots (this carries for all the totem commanders).

--150 - 250 G, 20 R Rain Totem > 2W, Slime, amphibious and can bring 20 size points with it.

--250 - 350 G, 30 R(capitol only) Stone Totem > 2E, its "weapon" is marble warriors at no gem cost and no gem/path fatigue reduction (still 100 fatigue).

--200 - 300 G, 20 R(capital only) Protector Totem > 2N2H, heals, reinvig + (1 - 2).

--400 - 450 G, 20 R(capitol only) Mother Totem > 1S1N 2.1?(AEWN), auto-casts Fanaticism, standard + (10 - 20).

Ok, that was alot. I will edit this for more in a bit.
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