Thread: Too Much Ammo
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Old May 31st, 2014, 11:53 PM
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Default Re: Too Much Ammo

Quote:
Originally Posted by Turret View Post
Ammo carriers could have a more important role in the game, if ammo counts were lowered.
They are already a big cheat for the human player, since the AI has absolutely no knowledge of the things.

If you would like to add them to the AI - please do suggest an algorithm that would work, without the CPU kamikaze-charging ammo trucks out into the bullet-swept front lines to top off Corporal Snuffy's rifle section which is down by 10 rounds. Or should Corporal Snuffy retire to the rear zone to top off?. If so, should he bring the rest of the platoon so he stays in command distance of platoon HQ, and if that drags his company HQ back, well then... Or is that ATGM team in the wood more worthy of a visit, or the mortar section, or the empty SAM up on the hill (surrounded by enemy paras)?.

And yes, I have looked at the problem in the past and not seen any sane solution for the AI and ammo resupply.

But you may have a better idea - if so, please express it in C or at least pseudo-code for us.

Then again perhaps we should just treat the units like other board and tabletop wargames do, and ignore ammo resupply completely, on the premise that units have enough for a typical engagement?.

Andy
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