Quote:
Originally Posted by Arralen
Firing arcs do not make sense unless you have a full 3D battle environment ...
or even "limited 3D"... you're doing so many assumptions about how ships move and turn
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I agree a full 3D environment has great application in any space game but for the sake of playability and mod-ability if SL is to be 2d I was thinking more isometric tile sets with an oversimplified z axis so assumptions don't have to be made but obviously some liberties are taken with implementation.
Gravity and movement aside (Babylon 5 as a entertainment perspective of done "more correctly" then others perhaps) I'm thinking more akin to facing as in X-Com (Chaos Gate, Jagged Alliance) with individual units. If I picture individuals as ships from a game play not realism point of view I think it makes sense or at least could work.