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Old April 18th, 2018, 01:42 PM
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Default Re: Helicopter inaccuracies

Quote:
Originally Posted by donscott View Post
I went in and changed some things, but it didn't change anything when I tried to build a battle, maybe that was the wrong approach.

The first thing I did was change the minigun, weapon 185. I tried to figure what the strike impact would be from a 3 second 600 round burst, think I set it at 30 HE. This should be discussed.

I changed the UH-1B gunship to:
Weapon 1 2xM-60 (134) 40 HE, they carried 1800 rounds per gun.
Weapon 2 same
Weapon 3 2x2.75 FFAR 7 (177), we carried 7 shots to a side.
Weapon 4 door guns, 2xM-60 (134) 30HE we carried about 2,000 rounds per gun.

I added door guns to the UH-1B SS-11.

I changed Unit 862 UH-1B Maxwell to a UH-1C Mini-gun ship.
Weapon 1 mini-gun (185)6 shots, we carried 3700 rounds but when you fire 600 rounds in three seconds you run out fast. Hint-have ammo resupply available.
Weapon 2, also a mini-gun
Weapon 3, 2x2.75 FFAR (177) 7
Weapon 4, doorguns

The UH-1C Frog (893)- (I hated that name, mine was just the M-5 ship), I took away the AP ammo, we had no way of changing types of ammo in action. I changed the rockets to 7 and added door guns.

The UH-1C and UH-1M were virtually the same aircraft except for the engine. The AH-1G, UH-1H and UH-1M had a stronger engine then earlier models. I think you don't need units 892 or 894.

+5 experience boost barely makes up for the swagger, but I guess it will have to do.

The UH-1E of the Marines did not have a min-gun, it had the TAT-101 system of two M-60's under the nose. They didn't carry much ammo.

I know you are busy, but I wrote an article about UH-1 Armament that I posted on Armchair General, Vietnam thread, user name Rotorwash, just in case you get bored.
I have copied this to our notes for next year and will have a look at some point.. I am in he middle of another project ATM.

Post the link to that article
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