Quote:
Originally Posted by Mobhack
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You mention 2 monitors - a configuration not ever tested, to my knowledge. Nor is it likely to be anything the DirectX 5 or 6 based third-party WinVFX graphics engine would know of.
2 identical pixel-size monitors just might return a rectangle that works, but I have absolutely no idea what 2 differently sized ones would return.
Does it work properly on one (or other) monitor when the other is disconnected?. If so, it is working as developed and designed i.e. on a single monitor.
Cheers
Andy
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It works if I downgrade to a one monitor setup.
I'm aware that running two monitors at different solutions (1280x1024 / 1650x1080, so it's even one 4:3 and one widescreen) can be problematic (for older games at least), which is why I mentioned the issue only now, because I hoped that maybe this fix would work.
I'll try again when I finally get around to replacing the older one so I have identical resolutions (2x 1650x1080).