Re: Anyone ever played Right-hand vs. Left-hand?
Brainstorm:
-There's a master plan (pre-game), and there are ad-hoc plans (mid-game). Ad-hoc plans can only be created if enemy dispositions are known, i.e own units get fired upon, enemy units spotted, smoke pops up, artillery fires, z fires, etc, in essence anything that is tangible, visible, and has already happened, NOT based on intuitions, whims, taking-sides, etc. Preferably plans are quite simple.
-Dice roll to define which plan gets taken for each formation. This will detach even more from the player's God-ability.
-Multiple battles (i.e multiple formations), with each battle's result defining the course of action for the other battles.
-Use scen/battle editor to simulate prolonged battles (fatigue, low ammo, low fuel, replacements, time of day, weather, etc). Units are still taken raw from the previous battle. If one side gets exterminated, create a fresh one for it so the battle may continue (new mission, new enemy).
-Etc.
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