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Old December 26th, 2008, 03:43 AM
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Confused Warp Points - a conundrum

I'm attempting to add a Babylon 5 type feature to a specific component in SEIV, one that will allow a specific ship to open a Jump Point to another system, but destroy both itself and the Warp point after use.

Is this workable in SEIV, through some means of advanced trickery ( ), or is this a dead end issue?



Warp Points - a conundrum
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