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The problem I am finding with GoR is that it only allows targeting one type of a unit. Therefore, the player could only grow at the rate of one implementer a turn. I don't think there's any way around this.
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Hmm. I thought it would be one implementer per unit casting the spell. It's a push, but I think if the non-commanders were a separate unit which had a random affliction then they might come up separately - I think that's why Tartarians often display separately. You'd need implementors to have heal(100) as well as their other powers, I guess. It's starting to look like a bit of a fudge, though.
And how come the game master isn't a size one unit wearing a red robe, by the way?