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Old April 11th, 2011, 08:34 AM

Kref Kref is offline
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Default Re: MP Victorious Nations/Hall of Honor II [Update 8/12/2010]

Well, mindblade is formally won by me now.
I was able to survive and keep some power to about turn 100 when I was alone active human player (now it's turm 157 when I've got message that I won), most nations were gone to that time.
I was weaker then MA Pans, MA Marington, MA Tin Chi to the time about turn 100. MA Pans have so much blood economy that I think it was very heroic to struggle for so long for them.
MA Pans and MA Tien Chi were first to abandon the game, MA Marington abandonded when I showed that I am stubborn and strong enough not to be defeated anytime soon. So I left alone. First I spent some time on cleaning provinces from unruled armies, but autosummoning spells, MA maenad grouth, great SK's, fortresses full of mages made me think that it is much more reasonable to win by domkill. So I've cleaned provinces that were cleanable, and soon minimized my management for building temples, blood sacrificing, even juggernaot autoconstruction.

Morale of the game? Developers shoud allow players to allow AI plan orders for them, then manually correct them. Also there should be setting that AI make turns (not beginning wars) in MP games if orders were not received. Otherwise games on large maps with many nations have too much drawbacks for most players.

game: mindblade
gamelink: http://forum.shrapnelgames.com/showt...ight=mindblade
Nation: EA Pangaea
Players: 14
Era: multiera
Mods: singleage, CBM 1.6
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