Thread: Normandy 1944
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Old February 26th, 2017, 04:46 PM
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Default Re: Normandy 1944 (Naval Gunfire Support)

Quote:
Originally Posted by IronDuke99 View Post
So I ran a test:

One company of SS Tiger tanks in the open and deployed closely together, not dug in.

One the other side, 10 spotter aircraft, one RN 16in Battleship, two RN 15inch Battleship, one RN 14 inch Battleship, one RN 8inch Heavy Cruiser.

Game set to max visibility. Artillery set to 175%. Game length 39 turns.

Result: 1 Tiger destroyed. 1 Tiger immobilised. 1 Tiger retreating and 2 Tigers buttoned up.

I think that is a bit weak given the naval firepower used...
A tiger 1 tank company deployed close together, delay scenario with V-hexes German so they dont move other than in rout.

One observer in front of them, the HQ deployed with a view to the rear of the pack. 2 battleships bought, scenario length 30. Gold spot in the middle of the pack to speed things up.

All values at default - i.e. no pumping up of artillery values.

Test 1 - 2 destroyed, 1-2 abandoned, 50% of the company disabled, 2 rout off map.

Test 2 - 4 destroyed, one routed off map, one damaged and in process of being chased by 15 inch (at 0.1 to adjust for an observer with LOS you can chase a routed tigger!) and all others disabled and abandoned by crews, 2 crew surviving at turn 30.

Observations -
The battleships were using 15 inch HE. HE is not good for piercing armour (pen is 9, tigers are generally at least 8 armour on rear and flanks). Even with the occasional bonus for warhead size, they aren't going to slay tigers willy-nilly.

Your test scenario seems to have been unobserved fire(?) - use of random spotter planes and plotting by the A0 who did not have eyes on target?. Unobserved fires are far less concentrated since the rounds tend to land all over the place. But this test scenario was firing into a dust cloud by round 2 or 3 due to shell dust thrown up.

With blast radius set to "on" you could see that most of the shells would strike about half the company with an orange circle showing a hit that at least suppressed the tank.

By about turn 6-8 about half the company was usually hors de combat - damaged, track blown off, and often in retreat or rout with no tracks, leading to abandonment. The remainder of the 30 turns was moving shell fire to try to hit surviving tanks in smoke, so often drifted off intended point of aim.

Battleship fire does do a lot of damage, especially (as with all artillery) if given time to work the targets over. Even on tiger 1s, which will endure where say panzer 4s would be reduced to scrap much earlier.

But battleship HE rounds are NOT Maverick anti-tank missiles.
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