I don\'t wish for...
I don't wish for more complex scripting for battles. Those little guys are just mortals, and you're never going to configure them to do exactly what you want. And if you did, it would blow away balance and make battles into a "rock-paper-scissors" contest to see whose script destroys the other guy's script.
In fact, the current scripting options are just about as complex as I can stand.
On the other hand, adding complexity to battles in terms of terrain might be great fun.
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