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Old October 28th, 2007, 03:03 PM
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Default Re: 3.10 Statfix Issues

THINGS FIXED FROM 3.17 TO 3.20



THE REALLY IMPORTANT STUFF
  • CBT Battlefield Enchantments Battlefield enchantments that affect the whole battlefield for the duration of the battle (e.g. Wrathful Skies, Darkness, Solar Brilliance etc) do not end when the mage who cast them leaves battlefield, even though they should.
  • BHV Army Movement: Move & Patrol When a commander is selected to move into a province with a castle and the move order changed to move and patrol, adding units to his squads will not change the move order even if the units do not have sufficient map move. Thus units with strategic move of 0 can be moved from province to province and units with strategic move of 1 can be made to move farther than they should.
  • BHV Non-stealthy Units Sneaking Out of Besieged Castles Non-stealthy units can sneak out of besieged castles. Requires stealthy commander. Give commander move orders out of castle and he will sneak. Add non-stealthy units and move orders change from sneak to move, but orders are executed on hosting anyway. Can be used to evacuate sieged castles to friendly neighboring provinces and/or attack neighboring hostile provinces. This seems to be a special case of the above issue.



THE OTHER STUFF
  • W 43 Poisoned Claw cannot be assigned to holy units (unless undead?) Can't see why, no different from any other weapon
  • W 250 Poisoned Claw cannot be assigned to holy units (unless undead?) Can't see why, no different from any other weapon On further testing it turned out that these two weapon "issues" are false reports caused by a mod error.

  • U 1162 Archer & U 1163 Warrior Maiden Archer had stealth removed, warrior maiden still has stealth. Are both supposed to be non-stealthy? (Ref. EA balancing thread) Apparently WAD
  • U 1847 Decrepit Description suggests loss of sacred status, so should he have H1 and sacredness? Apparently this is WAD

  • MAPCOM #seaplayers 0 is ignored if randomly determined nation is an UW nation This command has no effect in Dom3
  • MOD (monster) nametypes for Jomon: Jomon male and female nametypes are listed incorrectly in mod manual, they should be switched (female number is listed as male and vice versa)
  • MOD (monster) #magicboost does not work for specific paths

  • SPELL Mossbody: Explosion from mossbody also kills poison immune units, even though it should only cause poison damage. Works as it should for me
  • SPELL Communion 1 Slaves can act if they do so before the master has acted. This was originally a bug, but was intentionally left in the game to allow certain unique strategies arising from it.
  • SPELL Mists of Deception Needs a review of its operation mechanics for being too easily abusable with the CBT Battlefield Enchantments bug. Earlier report erroneously stated it keeps on producing phantasms even if all enemies are dead, but killing all enemies and phantasms ends the spell. However, this is very often very hard to do without a massive investment in resources compared to what Mists of Deception requires. Discussion threads are here and here Grayed out because the BFE bug has been fixed, but left here in case there is any relevance later

Last edited by Edi; September 6th, 2008 at 04:52 PM..