Thread: Wishlist Modding Wishes Shortlist
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Old June 13th, 2008, 02:59 AM
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Default Weapon & Nation Modding

WEAPON MODDING
  • Possibility to set weapon range to Strength, strength/2 or strength/3 like javelins, throwing axes and boulders perhaps using #range -1...-3?
  • #clear for clearing weapon
  • #copyweapon [weapon nbr] This command does not exist currently. Copies weapon to currently selected/created weapon, which would allow copying special weapons and then modifying them without boosting creatures that possess the source weapons
  • #mrnegates Makes the effects of the weapon resistable via MR.
  • #mrnegateseasily Makes the effects of the weapon resistable via MR, with a bonus to the monster's MR for resistance purposes.
  • #dt_small Weapon does triple damage against beings smaller than the creature attacking them.
  • #dt_large Weapon does double damage against beings larger than the creature attacking them.
  • #dt_construct This command does not exist currently. Weapon does double damage against lifeless creatures.
  • #dt_magic Weapon does double damage against magic beings.
  • #dt_magiconly This command does not exist currently. Weapon only affects magic beings.
  • #dt_demononly Weapon only affects demons.
  • #dt_undeadonly This command does not exist currently. Weapon only affects undead creatures.
  • #dt_constructonly Weapon only affects lifeless beings.
  • #mind Weapon has no effect on mindless beings.
  • #dt_raise If target is killed, he will be turned into a soulless servant

NATION MODDING
  • #undeadnation This command does not exist currently. It would allow setting the #undeadnation flag that e.g. Lanka and Broken Empire Ermor have, which allows priests to reanimate undead and gives 15 undead leadership per holy magic level. Currently not moddable.
  • #hero1...6 [nbr] "name" This would be a modification of the existing #hero1...6 command and would allow the modmaker to set specific names for the heroes of a nation.
  • #clearpretenders This command does not exist currently. Clears a nation's pretender list, much like #clearrec clears recruitment list
  • #addpretender [monster nbr] This command does not exist currently. Adds the designated monster as a pretender god to the nation, would need a check that unit must have #startdom and #pathcost commands implemented. This would allow completely customizable pretender lists for each nation. Alternative implementation would be having moddable pretender lists that could be assigned to nations, which would cut down on mod micromanagement, but could be more complex to implement.
  • #killingdominion [multiplier] This command does not exist currently. It would kill population based on dominion, like R'lyeh Dreamlands or Ashen Empire Ermor
  • #desertsun This command does not exist currently. Nation's dominion spreads the heat scale even outside dominion, like Abysia.
  • #heartofwinter This command does not exist currently. Nation's dominion spreads the cold scale even outside dominion, like Niefelheim.
  • #templecost [value] This command does not exist currently. Sets cost for nation's temples
  • #labcost This command does not exist currently. Sets cost for nation's labs
  • Moddable reanimation lists instead of current hardcoded ones
  • Suggested structural change to existing nation description code: Currently the vanilla nation descriptions, summaries and brief descriptions are not tied to actual nation numbers, but are tied to specific eras. Moving nations around in eras (such as switching two nations the other way around, e.g. the Ermor Restoration mod) causes them to also switch the descriptions. If the hardcoded descriptions were tied to nation numbers, they would also move with the nation, allowing more description slots to be used for other stuff. Currently switching nations through eras requires their descriptions to be copied into the mod file.

PD modding for nations, specifically underwater PD modding. Commands corresponding to existing PD modding commands:
  • #uwdefcom1
  • #uwdefcom2
  • #uwdefunit1
  • #uwdefunit1b
  • #uwdefunit2
  • #uwdefunit2b
  • #uwdefmult1
  • #uwdefmult1b
  • #uwdefmult2
  • #uwdefmult2b

Last edited by Edi; June 5th, 2011 at 06:19 AM..