Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
Ugh. No.
Isn't it obvious what this guy wants? (answer: yes, but you want to go on about turning on unused nation slots for whatever reason, so you're pretending to get the wrong end of the stick)
He wants all recruitable UNITS (not commanders) to be no longer recruitable. Whether indy or national or whatever. Just summons, commanders and pretenders. The national side of it is easily done with mod commands, though it would be a little bit frigging tedious writing the dm, frankly. The indy side of it - we can't modify poptypes, so you'd have to make all the troops unbuildable with high resource costs, also by mod.
More importantly, having a mod to to this is completely pointless. Just use a house rule in a MP game. It isn't like the mod would work in SP - the AI couldn't even vaguely cope with it.
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