The real trick is to create a scenario that does not play out the same way twice even if you do make all the same moves...... the game does that routinely anyway with combat result variables but yes..things like this where there are multiple ways to achieve the same end makes for a scenario that people can play over and over and those are the golden ones.
I have often thought that a tutorial campaign would be nice were each battle introduced progressively more complex tactical problems to solve that on completion would teach all the lessons that need to be learned to get the most out of the game. I also believe new players should avoid large complex scenarios.....it's too easy to get " lost". Try a reinforced company battle in the early decades before ATGM, a coy of infantry and a plt of tanks with a couple of mortars in a meeting engagement on a 20x30 map and use the random map generator with urbanisation set to 3 and trees set to 2..that gives a nice map to play on usually and won't overwhelm a new player to the game......however, that might not be enough excitement for some new players....everyone has to find their own way.
Don