Quote:
Originally Posted by Alneyan
I can see a pretty straightforward way of allowing spectators in a TCP/IP game, though: just run two instances of the game, one for the actual players, and the other one for the spectators. When a turn runs, have the first game copy its files to the second one.
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The problem with "spectators" is that they could talk about the info that they gained from spectating. Thus I only prepare savegames for finished MP games, or allow spectators in blitzes only where it's not that big an issue of having invested weeks on a game.
If you have a friend in a MP game and he trusts you then you can just reuse his turn files like said earlier. For PBEM, let him forward you the turns by mail, for networked, just log in with his password and immediately log out again when you see the status screen, then go to your local games. You should always use "Quit without saving" instead of "End turn" for safety.