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Old October 11th, 2007, 03:27 AM
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Arralen Arralen is offline
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Default Re: This would have been a lot better than dominio

Quote:
Kristoffer O said:
Ah! Thanks. That was a nice, constructive and instructive answer.

You want more of that?
Ok, scratch the "nice", but otherwise ... :

At first, let me say there's plenty of difference between (at least some) nations, even in playstyle. It would be more apparent if there wasn't "The Great Equalizer"(TM), but I'll come back to that later ...

I doubt Dom3 needs even more RPG-like events: micromanagement can be quite tedious at times already .. imaging sending out 1 commander with a 5-men-squad to hunt some rats somewhere in a backwater province .. . That kind of thing simply does not fit the scope and the focus of dominions, which is battling on a strategic and (big) tactical scale.


Quote:
The feel of uniques in CoE feels a lot better than in dom. And that is while CoE is pretty limited, sure the more you expand it the harder it gets, but at the same time it gets even better.
In dom most races, are pretty similar, there are a lot, but that doesnt help a lot. They might seem different, but in the end they feel all to familiar.
That's because
- ressources are worth next to nothing, as you don't need them. Unless you're Ulm, but then you're dead before the mid-game anyway. Everyone is taking sloth and does not recruit national troops after the first few turns, because they're useless unless they belong to the handfull of overpowered F9W9 or N9Ex blessable superunits.
- gold for (national) mages is only of importance unless you have enough mages (and therefore research) to get the (upkeepfree) summons.
- starting in mid-game, everyone is summoning the same generic summons (most national summons are rather bland) using the same summoned mages.

What Dom3 needs are not even more summons (no matter if generic or somewhat restricted), but upkeep cost for everything, as to prevent summons being a no-brainer. Btw., don't even the dragons you summon in CoE2 to guard your mines cost some "upkeep" in form of income they take away from the revenue?

And it needs most likely vastly more expensive mages, or national combat commanders will nearly never by recruited. Shouldn't mages be the exception, not the rule on the battlefield after turn 20, or should they?
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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