View Single Post
  #2  
Old February 28th, 2008, 04:05 AM

rstaats10 rstaats10 is offline
Corporal
 
Join Date: Jul 2007
Posts: 111
Thanks: 0
Thanked 4 Times in 2 Posts
rstaats10 is on a distinguished road
Default Re: gamma pulse torpedo, what are the correct stats ?

I looked at the components and I am not sure why the chart in the components file lists it that way. Maybe an error? I don't know. My own personal feeling with standard, conventional, missiles is that the weapons damage really should be the same, per specific missile, if you are 0 distance or 100 away from target. Now if it is an energy type missile, say a pulse weapon type missile, then the energy can dissipate over long distances. Beams follow this logic too. However we can always change them to what we want in the components file since this is sci-fi and anything is possible.
Reply With Quote