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Old December 7th, 2004, 05:41 AM
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Default Re: SE4 Templatizer - want a special mode for DO?

The Dungeon odyssey data files and engine already have a quite elaborate build-in automatic level adjustment for most item and monster characteristics. You only write one entry into the appropriate file and the game will also create higher level Versions of that item, to give an example:

A level 10 sword [img]/threads/images/Graemlins/Dagger.gif[/img] will likely do more minimum or maximum damage (or both), it will likely cost more money, it will have a bigger change of having special abilities like being a vorpal sword of death and having mana drain, and it might have much tougher requirements: (a level 1 sword might be wielded by a character with a strengt of 11, a level 10 sword might require strength 20)

The same goes for potions and monsters.

But there are probably some other values that currently do not automatically change when an items level increases, like light radius for items, and for such cases the proposed utility might be usefull.

I don't know how the DO engine would handle higher level creatures or items that are generated using such a tool in combination with it's own levelling system, it might be messy. My advice would be to study the DO data files a bit to get a feeling for how DO works, before deciding to put too much effort into this utility.
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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