Re: Avernum, The Awakening v1.0 UPDATED
Looks very, very nice!
[img]/threads/images/Graemlins/Bug.gif[/img] However in 3.08, it is suffering from the two-headed bug from explicitly setting the unit slots based on the incorrect values in the mod manual, which now correctly end up with you getting two heads if you enter that number.
[img]/threads/images/Graemlins/Bug.gif[/img] The half helmet on the Avernite units isn't working.
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