Re: Re-Crew Abandoned Vehicles and Weapons
Just whipped up a test scenario, dropping sheridans, 105mm howitzers, 81mm mortar teams from Hercules under AI control.
Crew and kit dropped separately on the predetermined LZs. The AI then moved the crews to marry up with the kit, bar one crew which had suffered damage and was pinned, that moved a turn or 2 later.
I then unloaded the planes and spread the crews about then ran the scenario under AI control again. The crews marched to join their weapons and vehicles, as expected.
A simple test scenario, took 5 minutes to lash up. A quick 5 or 10 minutes playing with a test scenario often answers the question.
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