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Old March 5th, 2007, 07:30 PM
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Default Re: Bug Thread: The Shortlist

Next installment of the bug shortlist, this has all the unresolved unit, battlefield and nation issues from the old bug thread and a couple of others that have appeared in recent threads. Issues related to the GUI, spells, events, AI, systems and commander behavior will appear later.

Things have been categorized here much the same as previously to help resolve them quicker. Same deal with things that have question marks: Unclear but included in order to get clarification.

EDIT: Attached a file with two savegames that demonstrate the HoF bug mentioned toward the end of the list. Both games are on the Cradle of Dominion map.

AGE DISCREPANCIES Might have something to do with regen. I think regen increases lifespan
  • U525/1 Couatl oldage 75
  • U934/1 Feathered Serpent oldage 75
  • U1194/1 Couatl oldage 300 Essentially same monster as 525 and 934, why different old ages ?
  • U518 Troll ? age discrepancy: oldage 200 when recruiting from poptype, oldage 400 when modded as recruitable
  • U564 Sea Troll ? age discrepancy: oldage 200 when recruiting from site, oldage 400 when modded as recruitable
  • U1037 War Troll ? age discrepancy: oldage 200 when recruiting from poptype, oldage 400 when modded as recruitable
  • U1086 Troll Moose Knight ? age discrepancy: oldage 200 when recruiting from poptype, oldage 400 when modded as recruitable
  • U1309 Jotun Wolf ? age discrepancy: oldage 200 when recruiting from nation, oldage 400 when modded as recruitable elsewhere
  • U1310 Jotun Skinshifter ? age discrepancy: oldage 200 when recruiting from nation, oldage 400 when modded as recruitable elsewhere
  • U1651 Jotun Werewolf ? age discrepancy: oldage 200 when recruiting from nation, oldage 400 when modded as recruitable elsewhere
  • U1652 Jotun Werewolf ? age discrepancy: oldage 200 when recruiting from nation, oldage 400 when modded as recruitable elsewhere
  • U1653 Jotun Wolf ? age discrepancy: oldage 200 when recruiting from nation, oldage 400 when modded as recruitable elsewhere
  • U1425 Troll Guard ? age discrepancy: oldage 200 when summoned, oldage 400 when modded as recruitable
  • U1529 Slave Troll ? age discrepancy: oldage 200 normally, oldage 400 when modded as recruitable
  • Other troll units can also have this same discrepancy, but have not been confirmed


HERO/UNIQUE ISSUES:
  • U506/U866 Hero ? Hierogallus, 506 startage 60, 866 startage 27, description same and says old
  • U540 White Minotaur ? national hero, goldcost 70 should be 0
  • U544 Einhere ? national hero, goldcost 20 should be 0
  • U556 Sacred One ? national hero, goldcost 30 should be 0
  • U585 Guild Master no swamp survival, should have it like other C'tisians
  • U622 Traitor King ? national hero, goldcost 290 should be 0
  • U635 Ancient Shaman ? national hero, goldcost 230 should be 0
  • U770 White Satyr ? national hero, goldcost 110 should be 0
  • U863 Apostatic Warrior ? national hero, goldcost 320 should be 0
  • U865 Pontifex Serpentus ? national hero, goldcost 190 should be 0
  • U946 Lady of Spiders ? national hero, goldcost 110 should be 0
  • U952 Hero (Abasi) ? should have mapmove 3 as per basic Machakan infantry
  • U953 King Triumphant (Yasini) ? should have mapmove 3 as per basic Machakan infantry
  • U1021/1 Ghoul Baron should have mapmove 2 like Ghoul Guardians (1020)
  • U1021/2 Ghoul Baron ? national hero, goldcost 20 should be 0
  • U1228/1 Pharmakeia ? national hero, goldcost 210 should be 0
  • U1228/2 Pharmakeia has glamour, no stealth
  • U1382 Abductor ? national hero, goldcost 500 should be 0
  • U1584 Son of Steel ? mapmove 1 while all other EA Ulm commanders and heroes have mapmove 2
  • U1670 Heart Hider no description
  • U359 Queen of the Sea no regen, should have regen 90%she regenerates under water
  • U470/1 Father Illearth ? not magic being even though King of Mountains (469) is
  • U470/2 Father Illearth oldage 100, should be more All other elemental royalty have oldage 1000+
  • U906 King of Deeper Earth has enc 1 (like 469 and 470, the other earth kings), all other elemental royalty have enc 0 and so do earth gnomes
  • U1405 Goat Sun ? goldcost 100 should be 0 Rather trivial and the demon lord could be greedy.


HITPOINT DISPLAY WRONG IN RECRUITMENT SCREEN:
What does this mean? Most of these are not recruitable. In what way do their HP display wrong? Perhaps they are old. Old guys have less HP. Or do they have extra HP?
This issue is apparently caused by a unit's startage being greater than its modified maxage. In other words, if the unit would suffer from old age without the magics it has, its hitpoints are displayed in the recruitment screen as if it were old even though it does not have any penalty
  • U238 Pan (25/27)
  • U446 Lord of the Plague Wind (84/88)
  • U470 Father Illearth (104/130)
  • U516 Pandemoniac (25/27)
  • U525/2 Couatl (17/20)
  • U585 Guild Master (10/11)
  • U586 Great Hag (42/44)
  • U611 Black Bull (25/29)
  • U614 Harpy Queen (15/16)
  • U621 Treelord (238/250)
  • U626 Fallen Angel (47/49)
  • U706 Pan (25/27)
  • U709 Panic Apostate (25/27)
  • U732 Priest King (14/15)
  • U780 Lord of the Hunt (77/90)
  • U810 Lord of Hell (160/177)
  • U865 Pontifex Serpentus (11/12)
  • U900 Lord of Corruption (130/144)
  • U934/2 Feathered Serpnet (16/20)
  • U980 Treelord (238/250)
  • U981 Dying Treelord (200/250)
  • U1038 Capricorn (34/37)
  • U1190 Priest King (14/15)
  • U1194/2 Couatl (19/20)
  • U1360 Onaqui (30/31)
  • U1405 Goat Sun (94/104)
  • U1431 Nushi (9/10)
  • U1582 Guardian of the Tree (10/13)
  • U1672 Master of the Shadow Blossom (14/15)
  • U1708 Consort of the Dead (8/10)


UNITS
  • U601 Lady of Fortune Current maxage 50 should be 1000 like other titans. Obsolete unit not available as pretender for any nation per se, but wishing for Lady of Fortune produces this unit.
  • U1039 Capricorn (landform) Should have stealth. Giving the seaform orders to sneak to land ends up sending the unit to combat or getting it stuck without possibility to give any orders if target province is independent or hostile because the seaform has stealth but the landform does not.
  • U1235 Leviathan Counts as normal unit despite being undead. Not confirmed independently.
  • U1236 Leviathan Counts as normal unit despite being undead. Not confirmed independently.
  • U529 Sea Father ? Description obsolete, needs updating. Not confirmed independently.
  • U1483 Tzitzimitl counts as normal unit despite being demon. Not confirmed independently.
  • U1035 Blood Marshal should not be able to enter the sea, other vampires can't
  • U1703 Mournful have no shield despite graphic. Update graphic or add bone shield armor (not in the game as of yet) and slap that on them?
  • U187 Longdead Legionnaire has wrong graphics. Unit is armed with sword, graphic shows spear and is identical to 186 Longdead Velite

WEAPONS
  • ? W451 Obsidian Club Sword is 1-handed, length 3 should be 1 or 2 ?


BATTLEFIELD
  • CBT 004 Cave battlefields (cave terrain and the various cave castles) are bugged. There is a hole in the battlefield, if units start in hole, they cannot move, attack or retreat and must be killed or autokilled after routing before battle ends.
  • SYS PD Limit PD limit of 125 will overflow to negative values if events push the value past that.
  • GUI Negative Death Scale Negative death scale shows wrong % penalty to population (0.-6% instead of -0.6% for death 3 etc.).
  • GUI Special Reported by PM No, don't ask before the next patch comes out, I will still NOT give an answer
  • GUI Shortcut 'H' does not work
  • GUI Shortcut 'h' does not work correctly: When the right side menu is hidden - key (h) - , the access to the options menu - key (esc) - doesn't work anymore, the right menu must be unhidden to regain access to the options menu.
  • GUI Tips A tip states that Man temples cost only 200, but they still cost 400 (?). Carryover from Dom2 with just the gold value changed? Seems that tip was correct and temple cost was wrong, but it is listed as fixed on the progress page.

Quote:
Cainehill said:
Tien Chi Barbarian Kings display says it has Water, Astral, Air, and _Fire_ for magic. Since none of their mages can get fire, that's incorrect.
Also, says "Priests: Average" - with only H1 priests, so should display Weak. Also : some nations display Average, others Medium - what's the nominal difference?
Attached Files
File Type: zip 501434-HoFNationBug.zip (159.1 KB, 1219 views)

Last edited by Edi; August 22nd, 2008 at 06:53 AM..