Re: Fighting Commanders and Equipment.
I make use of only a small percentage of summoning spells, so increasing the cost of them all is overkill. Besides, I get to Construction 4 around Turn 15. Construction 0 items just can't compete. You can't make me forge them. I won't do it (with rare exceptions), no matter how much summoning spells cost.
I like the idea of indie commanders owning magical trinkets. Perhaps even commanders you recruit should have a chance of owning a trinket.
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