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Old January 12th, 2004, 08:05 PM
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Truper Truper is offline
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Default Re: Luck/Order scales after 2.06 Patch

IMHO luck is now a beautiful thing. I have run 10 turns of a test using Order 1, Luck 3. In those 10 turns I have had: The province defense of my capital increased by 10. A 100 gold event. A 500 gold event. A set of militia join. A group of immigrants increase the pop of one of my provinces by 25%. No negative events yet.

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I don't think this adjustment does much to address the issues.

A better method would be to remove the more dire events. There aren't corresponding good events. Plus nobody likes them. They do nothing to help the game, and they are unbalancing the luck/order scales.
I don't understand this. There *are* corresponding good events. And removing the dire events would increase the incentive to take misfortune 3, further unbalancing the luck/order scales, not helping to balance them.
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