Re: Luck/Order scales after 2.06 Patch
I tested for only 20 turns, both Order+3/Luck-3 and Chao-3/Luck+3 were killers. I have only the capital and the population in both case was decrease to 20k by random events. Two babarians (in one turn!) for the Order, one emigration and one plague for the Luck.
I didn't do any recruiting and let the gold accumulate (the upkeep is similar for both). Overall, the Luck nation has more gold left in the treasury, some random gems and a minor items.
In this case, Order might give you comfort for having a larger income - but I'm not totally sure it has the edge.
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