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Old August 4th, 2011, 08:37 AM
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Default Re: Request for more cooperation in order to improve the game

[quote=Skyburn;781465]
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Well, I had a look at the data files. Not much in the game seems to be moddable, but there are some things that might help.
Not fully true. I saw by analyzing the game files, that you can point the game via links to specific graphics files for each unit, terrain tile etc. Since those are in simple .bmp format (they are located in ...\World Supremacy Demo\Images or ...\World Supremacy\Images, depends on whether you are using the demo or the full version), they can be easily changed and pointed at in the text files (look at ...GameTypes\Standard\data\Units.txt). All the appearance can be changed. Each mod should have an own folder located in ...\World Supremacy Demo\GameTypes\... (Standard game has the folder "Standard"). So when you create a new mod, just copy the Standard folder, rename it and change the text files. And you can point at different folders for different mods there (located in the main menu). ScottWAR (RIP) has used this in his Basic Balance mod. We might be able to reconstruct things from that, because it's still online.

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If the AI can't use nuclear weapons well, remove them from the game.
That could possibly be done, in the Units.txt-file

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Increasing unit HP should reduce the human first-strike advantage in combat.
I think this isn't necessary in V 1.09. Just play the game again and you know why. The AI in fact isn't totally disadvantaged in combat.

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Does the AI build facilities well? If not, remove those, too.
It DOES build facilities. Removing them (especially factories, cities) would cripple some AI abilities. I'm not sure about Radar stations though.

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Mod units so they can be built anywhere and the AI might have a better defense setup. In units.txt changing the value on the line "Purchase In Region With Unit Family ID" to 0 for each unit should do it.
I'm not sure if this is necessary, because the AI is able to build factories and produce units in territories bordering on player territories.

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Finally, if the AI doesn't seem to replace units well, try increasing the number of starting units. Unfortunately, there doesn't seem to be any separation between starting units for humans and non-neutral AIs, but at least it would give the AI more starting firepower. Maybe they'll be more aggressive if they get more hardware.
That maybe true, just do that in the actual "Start game" menu.

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A suggestion you might make to Aaron is adding SE style production bonuses for the AI. It would simply be a multiplier selected on game setup. So the AI would get 2,3,5x (or whatever) the resources of human players. I suspect that would be a relatively easy change to make.
That's a very good idea, I'll suggest this to Aaron. This should be an option in the start menu of the game.

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Last but not least, though I am sympathetic to your efforts to get this game fixed, I won't be doing any modding or sending support tickets myself. Good luck!
OK, I'm sorry, but it doesn't matter. Thanks for your help. Any help by Space Empires modders is appreciated!
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