Quote:
Originally Posted by shahadi
Excellent. Some effort, but "no pain no gain."
Would you run the oob cost calculator utility, or is it not necessary?
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The OOB cost calculator is (almost) entirely irrelevant since you made these units in the scenario editor and
not the mobhack OOB editor. They dont exist in any OOB, just in your scenario.
However you may want to make one of each (rifle group as edited and LMG) in a spare slot or 2 and run it to see what values you edited to are worth and then use that (do it before the cloning so you can put it in the exemplar you clone from). Be aware that the OOB cost is at 70 EXP etc, so you may need to add a bit to compensate if say these are 90 EXP and MOR Imperial Guards. Then delete the slots you used as scratch-pad space.
However - if you are say making the "western" riflemen, say, 200 points a pop so the "third world" tribesmen AI OPFOR get extra bonus points for destroying any "first worlder" human player troops, so he has to be aware of casualties, then put in your own inflated values.