Quote:
Originally Posted by RecruitMonty
Dear All,
I am working on a scenario where it is fairly important that the AI remains entrenched even after some of the objectives have been overrun. It lasts 30 turns. It is a player 2 assaults player 1 scenario. The AI is in defence.
How can I prevent suicidal counter-attacks by the AI after the turn 20 mark?
Does it have something to do with "Reaction"?
Any help would be much appreciated.
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Exactly. You can set reaction to a turn to enable the AI to counter attack with specific formations. Until the turn is reached the formation will remain in place.
If you want a formation to attack say on turn 22, then set reaction to 22.
In addition, if you do not want certain formations to leave their fighting positions set reaction to 98.
Reaction by default is set to 99. At 99,the AI decides when and where to attack.
Wild Bill Wilder has a scenario, I believe it is titled: "Finding Way Home." It has various reaction values that maybe beneficial to check out his implementation.
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