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Old February 16th, 2010, 09:22 AM
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Default Re: Cinggis Qayan, Wrath of the Khans

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Originally Posted by kennydicke View Post
Gregstrom


I always thought of the Gath nations as being Semitic, as nametype, unit/commander titles/names, startsites, heroes, etc. are *all* Semitic in origin. While they are truly great peoples, (especially the hittites, gotta love those who wield iron in while everyone around them is just hitting the bronze age! mod material?), I never thought of them as having recurve bows.
My assumption was sort of based on their being right next door to Persia, and it seemed likely that they'd use similar bow technology.

Quote:
Originally Posted by kennydicke View Post
I tried to use the greatbow (when I was thinking it was an English longbow) as a reference, while staying on par/slightly better than it, weaker than the Gileadite bow, and stronger than the longbow (which to me was a standard long bow ~4.5-5ft long, while an English longbow was at least 6' long). If vanilla longbows are meant to represent standard longbows, the Mongol-style recurve should far outstrip it; if vanilla longbows are meant to represent English longbows the Mongol-style recurve *should* be comparable and slightly stronger with roughly equal (slightly higher) range and precision for the user.
Interesting. I would have said that Man's placement in the Dom3verse (successors of the Sidhe, questing grail knights) placed them solidly as England, making their (vanilla) longbow the English longbow.

Quote:
Originally Posted by kennydicke View Post
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As far as vanguards etc. go: Their attack values drop (obviously enough) because you're using two weapons with a combined length of 6. Making the light lance a #bonus or adding some ambidexterity would fix this, as others have noted.
Not giving everyone ambidexterity was one concession I made to balance before even starting the mod. I would gladly give them all ambidexterity 2 if it's not too unbalancing.
Something needs to be done - as it stands the lighter cavalry types are only useful as archers (att 6 with their sword?).

Quote:
Originally Posted by kennydicke View Post

I assumed that the #charge tag made it *break* like lances, I am probably in error. If there is a decent way to do it, that anyone knows of, I'll take my best crack at it!
It probably does, but I can't personally confirm it. Try it and see, I guess.

Quote:
Originally Posted by kennydicke View Post

(snip Mongol inclusivity) For primarily this reason I decided against heretics; I also liked the pantheonic element to the lizardmen of Itza, so I thought I could incorporate a similarity. The only peoples they truly looked down on were the Chinese (cowards who hide behind walls), the Japanese (inhabitants of cursed islands) and the Koreans (who were too deadly to be engaged). All this aside, if the consensus is to make some heretics, or to remove #holy from some of them, I'll cast historicity aside!
Heretics in the Dominions sense just means they divert worship away from the Pretender. For Pythium the heretic cults are tolerated as a part of society, and Arco's heretic unit is presumably an influential part of mainstream society. I guess there could be an argument that to earn the #heretic tag you need to be a credible part of your society or no-one will listen to you. That's not to say you should necessarily use the #heretic tag, of course - it's one of a bunch of viable options, and what to do is up to the mod's creator.

If Qayan dominion is a sort of generalised Mongol-ness, any priest can spread it. If dominion is worship of the Pretender Tengri, then priests of Ulgen probably aren't going to be much help.

Quote:
Originally Posted by kennydicke View Post
Anyway, to a people whom both sexes donned armor at a very young age, and wore it as everyday clothing, a *light* armor would have no encumbrance. Once again, though, balance trumps historicity! Suggestions?
One suggestion would be to increase the resource cost, I guess.
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