Thread: Tall buildings
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Old October 9th, 2017, 10:36 PM
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RightDeve RightDeve is offline
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Default Re: Tall buildings

Finally another high-rise-building thread.

I also experimented with it long time ago.
You can actually use multi-hex buildings, but only those that have empty space in the middle. That's where you put the hill (using * key) and put the impassable/rough on its cap.

Smokes, lower buildings, lower terrain elevations, and trees, all can be overcome when climbing such high rise buildings. I have tested it in two PBEM with these buildings.

Hopefully the developers will get this feature in the next release.

Two maps attached (slots 875 and 876):



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