Re: Balance Mod Available for SE:V
Damn, what an improvement.
I played a game, and the Jraenar had sent a fleet of seven ships to "have a word with me" after 36 turns. Unfortunately for them cap ship missiles + fighters >>>> single DU cannon frigates, so the conversation didn't really go their way but in the demo I don't think I ever saw the AI send seven ships anywhere, certainly not that early. I don't know how much of that is down to playing on "hard" and how much is Kwoks tweaking (AI likes base space yards, for instance) but, either way, this is a huge step in the right direction.
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"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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