Thread
: Mod
Tarentmod
View Single Post
#
10
March 27th, 2007, 06:41 AM
Juzza
Second Lieutenant
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Re: Tarentmod
Thanks for the fixes Horst, and I actually did want to give random chance for magic I just haven't figured out how to right now, eh heh, silly me!
And I had no idea that the lifeless flag did that, but never the less it makes sense that a machine doesn't gain regeneration.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent
Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval
Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3
Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Juzza
View Public Profile
Send a private message to Juzza
Find all posts by Juzza