View Single Post
  #3  
Old January 8th, 2010, 02:07 AM

ExplorerBob ExplorerBob is offline
Corporal
 
Join Date: Nov 2006
Posts: 108
Thanks: 8
Thanked 2 Times in 2 Posts
ExplorerBob is on a distinguished road
Default Re: Variations in Friendliness

I've tried a number of things, and this just isn't working out.

Quote:
Originally Posted by lovezorg
FLAG always
KEYS zorg

STAR 0
FLAG existing
PLNT hope
END STAR

PAGE 0
ACTN endquest
FRND zorg
END PAGE
This code is similar to the other five code files, which make the player's relations with the Zorg/Muktians friendly, hostile, and do nothing (keeping it neutral).

I used an explore condition earlier, to be attributed to a random star, but the problem is that this just meant that a star, somewhere in the galaxy, would hypothetically change your relations; you might not bump into it until after you've already met one of the alien races, and it'd be pretty obvious upon reaching it that your relations just changed, since the event was mutually exclusive with other events on the star.

If this can't be resolved, then I guess I'll be forced to give up on the idea of varying existing races' relations, and fall on a backup idea of mine; make a bunch of races with very similar ships, but different personalities, graphics, etc. to existing ones, and have those serve as evil Muk/Zorg/etc. The only problem with that idea is that it requires graphics and sounds that I don't have, so.