Re: CoE III
Another idea
Instead of the "All defenders go first, than all attackers, repeat" combat of CoE2, switch to each soldier having a base initiative value and to this each round a random number is added. Give the ranged units a bonus to initiative that is less the longer the game goes on. Sounds great.
Some magic improves initiative, some lessens. Some leader traits grant a % chance to improve initiative each battle.
Cool bananas.
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