Re: Arming the Away Team
thx Dubious for the analysis with real-in-game-results , i just looked at the game data files in the mod and since 1.20 in the original game data folder.
My favorite loadout so far in 1.20 Hard and Insane! games:
a submachinegun with the adjacency bonus (1 or 2) for pest control and still have room to move after accidentally hitting a puffer.
A sword is also nice to get the finishing move - and most of the time i had myself to close in to the pirates to finish them with melee faster than shooting - but if you got a sidearm with very good damage / no melee-skills then go for the speed bonus of the Knife.
At later sectors its rather difficult to randomly buy a nice SMG cause most of the time i see sniper rifles / gatlings and such. If i got lucky i was offered a heavy smg or rifle.
I guess getting fire cones, patterns or area damage near impact and able to change loadouts at the shuttle is something for AI:A.T.Tactics...
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