View Single Post
  #19  
Old May 16th, 2018, 04:44 PM
keif149's Avatar

keif149 keif149 is offline
Private
 
Join Date: Jun 2006
Posts: 32
Thanks: 103
Thanked 15 Times in 9 Posts
keif149 is on a distinguished road
Default Re: Experimental winSPWW2 EXE--May 15, 2018

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by zovs66 View Post
Quote:
Originally Posted by Mobhack View Post
Since that rendering routine also allows sprite rotation, my next hacking at the game will be for vertically laid out terrain hexes, so you can have the normal "wargames table" game view where you are on the bottom of the map looking across from behind your troops at the enemy player opposite. That may work or turn out to be a can of worms...
If your saying what I am thinking your saying that will be totally awesome! I have always had a wish for the map to be oriented (flipped if you will) around so I can always head 'north'. Much like when I used to play SL and ASL, one would sit on his side of the map looking down, it gives a more 'normal' view of the war game map.

That would be freaking awesome.


Yes - that is what I am looking to do, if its possible.

Would that change the hex spine alignment to this?

If so and add stone walls, and I'll buy both games...again

Thanks again for your continuing efforts and wizardry.
Attached Images
File Type: jpg Untitled.jpg (67.3 KB, 333 views)
Reply With Quote