Re: SE5 Modding: Variable and functions wishes
Examples of ideas
If (Does_Enemy_use_Component_With_Name("Shield Generators") then
set primary_weapon := "Phased - Polaron Beam"
If (Does_Enemy_use_Component_With_Name("Crystalline Torpedo")then
set AI_Design_Tonnage_Ship_Pct_Shields := + 5
set AI_Design_Tonnage_Ship_Pct_Armor := -5
// Does warp point already have units in sector?
Sys_Get_Number_Of_Units_In_Space_Sector does not seem to return correctly if at all over a warp point.
A function to list colonies in defense location systems as a defense location sector to protect.
A function to return colony date creation.
A function for a drone minister.
A function returning number of nonvisible sectors in a system.
A function returning a random nonvisible sector in a system.
A function returning if one player has violated his treaty with another empire.
My apologies here for straying a small bit off thread but stock SEV resupply depots are way off, a resupply depot at level 20 supplies(without bonuses) generates just 3000 supplies per turn. While a fleet of only 10 ships will use well over 5000 supplies in just one movement phase.
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