Re: The Dominions 3: \"Wishlist\"
Two things that haven't been mentioned (much) so far:
1) The ability to set a destination for troops, so I don't have to walk them by hand every single turn. It's okay if it gets broken if, say, your intermediary provinces are conquered, but it would still be an improvement.
2) Underwater provinces need to be more differentiated. I would love to see a variety of types of provinces: in addition to a standard open ocean, for example, there could be shallow coastal waters, deep sea trenches, perhaps areas of high underwater volcanism or subduction zones or other things for the geologically geeky. In addition to having a wider variety of inahbitants, I would also like to have the names means something the way "forest" and "plains" indicate what kind of province it is. Coastal waters could have more income but less magic sites, subduction zones have higher turmoil, troops from deep sea vent provinces tend to glow, etc.
-Sedna
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