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Old May 7th, 2017, 04:36 PM
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Default Re: Israeli Assault Boats

The assault boat is in a fixed position in the OOB because the code that gives rubber rafts to units in a river crossing scenario uses that for generating rubber rafts which are carried by infantry.

It has no formation since it is unnecessary - they are created on the fly in the river crossing scenario, for the assault forces infantry. it auto-magically gets the rifle (slot 1 weapon) as "armament" with some token ammo from its infantry passenger, when loaded.

(Just like the crew template is there for the code's use in spawning same, and the HQ ditto. There is no crew formation since there is no need for it, nor is there an HQ formation since A0 is auto-generated).

if an OOB has other types of small boat then those are mainly there for scenario designers.

In the beach assault, the code automatically buys landing barges (those are also auto-generated as the cargo of barge carriers in the beach assault scenario) and in some cases, a few heavy amphibians for infantry use.

So - if you are creating a river crossing scenario, and you have properly set the variable as described in the Game Guide - your infantry have their own personal assault boat.

If you are creating a beach assault, and have set the variables right before purchase, the code will generate what it thinks is the appropriate transport craft.

In both cases, the AI knows how to handle those situations, if it is the attacker. Otherwise, the AI knows not how to use floaters.

Why would you want the rubber rafts in any situation other than what is provided for by the regular procedures?. they are special items, used internally by the code, not there for regular use by scenario designers.
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